Introducing the new hit and run unit from Neo Nectar!

The new Trifle Knights, Maredream and Marehope.

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Trifle Knight, Marehope

Grade 1    7000 Power

Ability:

[ACT](RC) Generation Break1 

(This ability is active if you have one or more face up G units in total on your (VC) or G zone) 

[Put this unit on top of your deck] Search your deck for up to one card named "Trifle Knight, Maredream", call it to (RC), and shuffle your deck.

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Trifle Knight, Maredream

Grade 2   9000 Power

Ability:

[AUTO](RC) Generation Break1 

(This ability is active if you have one or more face up G units in total on your (VC) or G zone)

[Counter Blast (1) & Soul Blast (1) & Put this unit on top of your deck] At the end of your turn, you may pay the cost. If you do, search your deck for up to two cards named "Trifle Knight, Marehope", call them to separate (RC), and shuffle your deck.

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Having either Maredream or Marehope on the field, the transformation ensures the player have

sufficient units and being able to recover after being retired by clans such as

Kagero and Narukami.

So, what do you think about the cards? 

Share your opinion with us :)